As an Engineer, I collaborated with a fully remote team to build systems, and develop core gameplay mechanics. I engineered scalable animal AI using inheritance and interfaces, implemented physics-driven mechanics, and built the game's final boss using custom AI tasks and services. Beyond gameplay, I created reusable C++ subsystems for save data, combat interaction, and dynamic audio/visual feedback, improving designer workflows and establishing a modular foundation.
I led the development of a roguelike hack-and-slash that reached over 40,000 installs on Steam. I developed a procedural generation system that empowered designers to fine-tune levels in engine, created technical art features using Niagara, and implemented combat mechanics and boss behavior with Unreal's AI framework. As a Technical Lead, I established tools such as source control and middleware, distributed tasks while motivating developers, and conducted extensive playtesting sessions.
I collaborated with a multidisciplinary team to develop a multiplayer first-person shooter. I implemented the online connection and lobby system using Unreal's Online Subsystem Steam API, allowing players to seamlessly connect sessions. I also engineered player-specific UI systems in C++ and utilized UMG to create multiplayer interfaces that delivered real-time information. With extensive playtesting and iteration throughout development, I helped refine core systems and improve the overall player experience.
I collaborated with a multidisciplinary team to develop an online multiplayer platform fighter. I leveraged the Fish-Net networking framework to implement multiplayer features, including player-specific UI and a real-time kill feed system that enhanced player engagement. Beyond networking, I partnered with artists and designers to integrate game content while helping establish the project's Git source control workflow, improving collaboration and enabling a more efficient development pipeline.
I am Daniel Boghossian, a Computer Science and Game Development graduate with a passion for creating experiences. Ever since playing my first video game, Super Mario World on the Nintendo DS, I knew I wanted to pursue a career in game development. My goal is to provide others with the same joy, comfort, and lasting memories that video games have given me throughout my life.
In middle school, I taught myself how to program, sparking a fascination with the systems and mechanics that bring games to life. The ability to create something from nothing, a something that people around the world can experience and interact with, is an art form I wish to devote the rest of my life to.
Since writing my first lines of code, I have created over a dozen games across multiple engines and programming languages. Every day, I strive to learn something new, refine my skills, and expand my perspective as both a developer and a creator. I will make an impact on the world.