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EnKore:

  • Network Programmer, UI Engineer
  • March 2023 - June 2023
  • (Unreal 5, C++)
  • Duration: 10 weeks
  • Team Size: 14

An impressive online multiplayer first person shooter developed using C++ within Unreal Engine 5. Play from a diverse cast of characters, each personifying their own genre of music with unique abilities. I implemented the online connection/lobby system, logic for teams, multiplayer UI, and one of the playable characters, "Rock".

Celestial Clash:

  • Network Programmer
  • April 2023 - June 2023
  • (Unity, 2D, C#)
  • Duration: 8 weeks
  • Team Size: 12

An exciting online multiplayer 2D free-for-all platform fighter based on zodiac signs. The stars align, and the whole universe is watching as you assimilate with your chosen zodiacs… FIGHT! I implemented many multiplayer and UX features such as player kill tracking, a map selection, dynamic camera, post processing effects, and multiplayer UI.

Zot Zoomer:

  • UI/UX Engineer
  • January 2023 - March 2023
  • (Unreal 5, Blueprints)
  • Duration: 7 weeks
  • Team Size: 6

A thrilling futuristic anti-gravity racing game developed using the Unreal Engine. Strap into ultramodern zot car to speed, turn, and drift your way through tracks inspired by the original F-Zero GX. I acted as a jack of all for this project, implementing dynamic cameras and UI, music and sound effects, and even designing and implementing my own track with the Houdini plugin.

Musical Madness:

  • Project Lead, Producer, Programmer
  • April 2022 - June 2022
  • (Unity, 2D, C#)
  • Duration: 7 weeks
  • Team Size: 6

An engaging top-down procedural dungeon crawler/shooter themed around the concept of music. Navigate an ever-changing dungeon, using musical weapons and abilities to fight the corrupted instruments, cleansing their souls! I lead this project, designing the core ideas and gameplay, implementing many core elements such as procedural generation, level structure, and the combat system.

AboutMeTextImage

Hello! I am Daniel Boghossian, a skillful and multidisciplinary college student working on degrees within Computer Science and Game Development. From my earliest memories I remember booting up my old Nintendo DS just to lose myself inside the worlds of Super Mario World and Donkey Kong Country. Since then I knew I wanted to create video games for a living. My goal is to be able to provide children with the same joy and comfort I felt within video games.

During the 8th grade I taught myself my first coding language, sparking my aspiration to create the mechanics and software elements required to breath life into video games. Being able to create something with my own hands, especially something that runs on technology and inculcates our advancements, is an art form that I wish to devote the rest of my life to.

Since that first coding class I created nearly a dozen games, mastering so many new softwares and applications. Everyday I strive to learn something new, to advance my skills and broaden my horizons. I will make an impact on the world.